Tuesday, June 16, 2009

Sphere Psychosis Game Released


I've started making my own games, so here's the first: Sphere Psychosis, an entry into the Unofficial TIGSource Vaporware Competition, in which you had to make a game that was never released. I chose Marble Madness II, and decided to make it 3d, with the Unity game development tool (definitely recommended).

Download it at GameJolt here (be sure to rate, please)

EDIT: Now available in web player format!

Different builds for Windows and Mac included, Quick Play online available for Windows users through GameJolt as well. There are only two levels in version 0.5 (if that's still the current version when you're reading this) and one is easy and the second is rather harder. Press Escape to return to the main menu if you get stuck (which happens a lot on Level 2).

I made the music in Melody Assistant, if you're interested.

Thursday, June 11, 2009

Terrorism Can Be Fun With Red Faction: Guerrilla!


I've almost finished playing Red Faction: Guerrilla, and I'm having fun with it. The sledgehammer-swinging pure destruction is just so much fun, all on its own, that the rest of the game would have to be terrible to bring it down. Miyamoto famously asked his team to make a simple game with a cube jumping and make it fun before they could start on Super Mario 64, so I think it's a good design idea to just start with a fun physics element and work up with a game like this.

Anyway, I find it interesting that Red Faction hasn't gotten in any trouble from watchdog groups, given its content. It's not too vulgar, not the absolutely most violent game I've ever played, and the enemies are abstracted into Halo uniforms, so they're not very human. No, the thing is, this game casts you, the player, as a terrorist. Given that until very recently, the US has said they were in a War on Terror (despite the fact that it's just a method, and not a physical object you can definitely destroy), I would think this would be a bit more controversial than it is.

Yes, you're liberating Mars from an oppressive regime. But, the regime is the Earth Defense Force (which doesn't sound too evil) and they're a group that were good guys in the past, so I think that they're somewhat comparable to the US Army, as an army of liberators that have become occupiers, and have to use increasingly drastic measures to keep the terrorists from taking over the country. The game could have explored this in any number of ways, but it doesn't seem like that's going to happen, having seen the last twist just now, which dodges the issue entirely.

Though you are a hero, you (somewhat) covertly go around and blow stuff up and tear down buildings, all in the efforts of getting the occupying military force to leave your planet! That's terrorism, just as the American Revolution was, and it shows that terrorism in and of itself does not equal Muslim extremists killing babies for no good reason. If only the makers of the game would actually try to bring up the issue themselves!