Friday, May 29, 2009

InFAMOUS Impressions Live Blog

My little brother is loading up InFAMOUS, and I'm on the laptop, and I can tell I have a lot to say about this extremely well-reviewed game, so here's a live recording of my reactions:

19:50: God, the writing for the opening sequence is ridiculously awful. There are so many cool ways they could do that, and they just don't. It's lame.

19:54: This is made by Sucker Punch, the company who made Sly Cooper, and it's pretty obvious when you think about it and watch the game. The main character of this game has the exact same animation as Sly does and his friend moves just like the hippo, whatever his name was. It's hilarious. Those were cartoon animals, and these are roughly realistic humans! Why would they keep the same movements?

19:56: I just hope that Trish doesn't move just like Bentley...

19:58: Murray was the hippo's name! And Zeke is his corresponding character here. Also, the main character, Cole I think, climbs lampposts like a raccoon.

20:00: They clearly spent money on the art, but apparently no money on a writer. Shame.

20:01: I've seen Flash games with more interesting "powerful moral choices" (Gamespot quote).

20:02: So yeah, your first "powerful moral choice": Either let people eat food, or kill them and keep the food for yourself. That would be better if we had any reason realistically to keep the food, but we don't, unless we just want to be pointlessly evil.

20:06: Why couldn't they update the animations from Sly 3, Santa? Why?

20:11: Games have too much tutorial crap now. It's much more interesting if I figure out how to do things most efficiently instead of constantly having that Zeke character tell me "Hang off the boxes to make yourself a harder target!".

20:15: I'm sorry, but you just shouldn't introduce a new character in a simplistically animated cutscene that the main character narrates. It feels weird when you actually hear that character for the first time, because you basically haven't seen them before that, you only heard narration.

20:17: Why must all gas pipes have random spots where they spew out, and why must that always kill our platformer protagonists?