Thursday, November 12, 2009

Modern Warfare 2: Some Notes


So Modern Warfare 2 is already setting sales records. And it has not shied away from conspiracy for even one second. Before release, Infinity Ward was releasing some advertising material that just baldly seemed built to piss some people off and get their game talked about pre-release. The simple acronym at the end of that linked video "Fight Against Grenade Spam" was worth a couple more Kotaku posts than the game would've gotten, and it seems to have cost them nothing. So, even before the really big news about that one level I'll talk about in a moment, Infinity Ward was deciding to show some balls here, and I don't think it hurt their sales.


*ahem* SPOILERS FROM HERE ON OUT *ahem*


The game only takes a few hours to beat, so hopefully some day we won't have to add that notice. So, yes, in I believe the fourth level, roughly forty minutes to an hour into the game, we have the infamous level in which the player is sort of a terrorist. They covered it on Fox & Friends this morning, picking a representative for video games who clearly hadn't been on TV before.*

The player is a CIA operative infiltrating a Russian terrorist's organization in order to get information, and take him or some other vague enemy down later on. During the loading screen, the player is told something approximating "You don't want to know how much we paid to get you in this far. You'll have to pay with a piece of yourself, too. Regardless, this way will save far more lives." Then, the player sees himself as part of a group of five Russians wearing bulletproof vests, with automatic weapons, walking slowly into a Russian airport lobby. The other people open fire on a crowded group of civilians, heavily suggesting that the player should follow suit to stay under cover. Most of the rest of the level, you walk slowly through the airport, shooting more civilians and police officers. The player can decide to not shoot anybody, with the only possible consequences being that they could still be shot by the few police officers present. In that case, the player would simply walk through the level as the massacre happens, without killing any civilians.

You are allowed to skip the level in-game. The game specifically asks you as you start it up if you feel you might want to skip parts, and you can do it from the start menu while in the terrorist mission as well.

No matter what you do, once you make it to the end of the level, the Russian terrorist group's leader shoots you in the head and kills you (or one of the characters you play, anyway) which then allows Russian police to discover your body and find that you're American, which becomes a casus belli for Russia to invade the United States in the coming missions. So, you can at least say, in being killed by the terrorist leader, that character is cemented as a bad guy whereas yours is certainly a good guy and a victim, whether or not he had to kill civilians.

So, hey people! It's a moral dilemma! That's good, it's interesting! We're trying to move video games up to other media, in which good guys can be bad at times and bad guys can be good at times! The crime boss protagonist doesn't always have to get what's coming to him! The superhero can save lives while also on crack! Rockstar Games has been doing something like this with virtually every game they release, trying to move video games up to where the same things are accepted in them as in movies, books, etc. Video games can have full nudity. How is that worse than actual moving pictures of full nudity?

I think we're past the point where this becomes a serious drive for violent game legislation again, at least in the U.S. I guess we'll find out.

*I just read this about the poor guy: "There are a few gaming sites out there bashing Jon for losing his train of thought early in the segment and closing his eyes towards the end as he stood his ground defending simulated violence in video games. I’ve known Jon personally for several years now, and what the asshats who are ridiculing him don’t know is that Fox contacted him that same day with just a few hours notice. In addition to Jon never having been on television before, the segment was filmed at 3:30 AM his time, which meant he wasn’t exactly “well rested” before going on air."