Sunday, November 16, 2008

Real World Cardboard Box Escape MGS-Style


In the gaming blog equivalent of soft news, apparently a Turkish prisoner escaped jail in a cardboard box, a la Solid Snake as pictured above. I'm guessing he wasn't just running around under the box, but Joystiq reports that he basically mailed himself out of prison in it. Then Joystiq go on to make jokes about other MGS oddities, like distracting soldiers with porno magazines. The internet is telling me that this is Turkish for Solid Snake: Katı Yılan

Tuesday, November 11, 2008

Fallout 3 Edited for Japan

We already found out earlier that Microsoft decided not to release Fallout 3 in India due to the two-headed cows, and today we find that the Japanese version was edited to get around other concerns with nukes. One of the first side quests in the game, in which the player decides either to disarm or blow up a dormant nuke in the middle of a city, was edited out over concerns given what happened in Hiroshima and Nagasaki at the end of World War II. Also, the mini nuke launcher in the game is not called a "Fat Man", as that was the name of the second nuke dropped on Japan. Heh, hmm...

Monday, November 10, 2008

Finally Got my Key to the City (GTA IV)

I finally received my Key to Liberty City, a nice little piece of gamer swag to show I completed Grand Theft Auto IV 100% in the first three weeks or so it was out. All that pigeon hunting was finally almost worth it. It is nice, though, really.

The Simpsons Negatively Mentions Video Games

I don't really want to be the Entertainment Police, but I should go ahead and mention that the latest episode of The Simpsons did present video games in a negative light, as I'm sure GamePolitics will point out in a day or two.

Bart was sitting in the back of the family car playing a Game Boy, the game being displayed as "Cereal Killer". It appears to be a first-person shooter where the player shoots several cereal mascots, like Cap'n Crunch and Toucan Sam. Homer later comments "Video games... Why this American generation will be the greatest ever..."

Just a bit insulting, I guess. Not a huge deal.

Friday, November 7, 2008

Tuesday, November 4, 2008

Studying Studies: Violent Video Games Linked to Hostility Again

Yesterday, the Washington Post ran a story with the headline "Study Links Violent Video Games, Hostility", with the subtitle "Research in U.S., Japan Shows Aggression Increased for Months After Play". The only problem is, the news story is really weak on the details of how the study came to that finding. They mention in the body of the text that it was a group of three longitudinal studies over time, using kids from Japan and the United States. The study showed "an increased likelihood of getting into a fight at school or being identified by a teacher or peer as being physically agressive five to six months later in the same school year". The American children were from 9 to 12 and they lived in Minnesota.

First of all, 9 to 12 seems a bit young for what we should be looking for. Most of the concern about violent video games centers on real world violent crime, not little fights at school. Also, Mature-rated games aren't entirely prevalent at that age range, though they are likely more prevalent than we think.

Secondly, did all kinds of video games increase chances of aggressive behavior? Or just "violent" ones, which are defined by the study as "when one character harmed of killed another". This definition of violent obviously includes things considered very tame, like Kirby and Madden. Anyway, the rest of the article just says "we have conclusive evidence..." then goes on to say that certain important people now consider media violence a public health concern. They just pulled out their list of public health concerns, crossed out comic books and rock 'n' roll, then wrote video games right under there with no sense of irony at all.

So, we need more details. From what I've heard, that isn't conclusive evidence. Even if their study factored in previous aggression, kids who are more aggressive are more likely to play "violent" games. Also, violent crime in the United States has consistently gone down ever since video games became readily available for children. I'm not suggesting that video games cause less violence, but rather that there is little to no effect.

Monday, November 3, 2008